================================================================= Green Thumb Cards, Version 1.0 Shareware Copyright 1996 Playful Minds ================================================================= Thanks for downloading Green Thumb Cards! We hope you'll enjoy playing it as much as we enjoyed creating it! This is a Shareware version of Green Thumb Cards (GTC) that allows you to play thirty hands before expiring. In addition, Network play (via the Internet) is disabled in this version. If you'd like to continue playing GTC after the game has expired, you may order a Registration key at 1-800-207-7603. You can also order a version on 3.5" disks or CD-ROM. Complete ordering information is available in the online Help by pressing [F1] while GTC is running. Once you register, you will also be able to play your friends in Green Thumb Cards using the Internet. Up to four people can play a game simultaneously, and while you're playing you may communicate irc-style with the other players. ================================================================= Contacting Playful Minds ================================================================= To Order call: 800-207-7603 Tech Support: 209-383-9003 support@playfulminds.com World Wide Web: www.playfulminds.com Snail Mail: Playful Minds PO Box 3972 Merced, CA 95344 For the latest information and updates for Green Thumb Cards, be sure to visit our website! ================================================================= Version 1.00 Notes ================================================================= There are two known sporadic problems: 1: Sometimes the 16-bit version won't install from diskette. Copy both disks to a temporary directory on your hard drive and install from there. If you have purchased a CD, this is not a problem. 2: Sometimes on 256 color machines, the palette becomes out of sync due to the fact that Green Thumb has to share a small palette with other programs. To avoid this, close all other applications and rerun GTC. This problem does not occur on machines that are running in a screen mode that supports more than 256 colors. ================================================================= Entering your Registration Key: ================================================================= Once you obtain a Registration key, you can use it to Register your copy of Green Thumb Cards. Each time you run the Unregistered version of GTC you are prompted with a dialog box asking you for registration information. You must enter your name and key exactly as received from Playful Minds. The key is Case Sensitive, so make sure you type it exactly, or you will not be able to enter the game. Once you have entered the key, this dialog will no longer appear and you can play as many games as you'd like and take advantage of Internet play, allowing you to challenge your friends over the Internet! ================================================================= How to Play: ================================================================= For more detailed information, please see the included Help file, which can be accessed any time within the game by pressing [F1]! OBJECT: Your object in Green Thumb Cards is to grow more plant sets than your computerized neighbors. Sets vary in size from two to four with the larger sets having a higher point value. Play consists of neighbors taking clock-wise turns drawing and playing cards. Each garden has a signpost that displays the player's name and score. The game ends when all of the cards have been played. The gardener with the most points at the end of the game wins! START: Click on the Deal button to begin a new game. You, like all the neighbors, will be dealt a five card hand. DRAW: Before you can play a card, you must draw your hand up to six cards. Click on the deck in the upper right-hand corner or grab a plant out of the Wilds in the brick area. Note that often there are no plants in the Wilds, so you will have to draw from the deck. Near the end of the game, if there are no cards remaining in the deck and no cards in the WILDS, all neighbors stop drawing and just play from their hand. A neighbor can only draw and play one card per turn unless he has a SPECIAL card which allows him to draw and play two additional cards. PLAY: You must now play a card, a PLANT, ATTACK, SPECIAL, ENVIRONMENT, or BUG EATER. Just click on the card you want to play. DISASTERS are played automatically for you. DEFENSE cards are played when another neighbor is attacking you on his turn. You must discard a DEFENSE if you have no other moves available. To do this, simply click on the DEFENSE card and it will be removed from your hand, ending your turn. DISASTER: Disasters cause an unprotected neighbor or all unprotected neighbors to lose one or two randomly chosen plants to the WILDS. Plants in the wilds can be redrawn next turn if they are not taken by another neighbor. The DISASTER card is played immediately by the computer and is automatically thrown in the trash after it does its damage. PLANT: Grab a PLANT card with the mouse. Then plant it in your garden by dropping it with a click in your garden area. Your garden contains a signpost with your name on it. You can with the mouse. If you complete a set of plants they are no longer subject to attack. If you hold your mouse over each plant, a little box will pop up to tell you how many plants are in a set for that particular flower and what their point value is. Sets of two are worth one point; sets of three are worth two points; and sets of four are worth three points. Your total score is shown on your sign post. A special plant is the Bug Eater, which also provides a defense against bugs. ATTACK: If a neighbor has a plant that you want or need, click on a red attack card in your hand and drag it on top of the plant you wish to attack. If the neighbor doesn't have a defense, you will be able to transfer that plant to your garden. Note some Environment cards as well as the Bug Eater will protect a neighbor's garden from certain types of attacks. Hold your mouse over the Environment or Bug Eater to see what it defends against. DEFENSE: You may only play a DEFENSE card when a neighbor is attacking you or when you have nothing else to play and must discard. Grab the DEFENSE card and move it on top of the attacking creature. The computer won't let you attack with DEFENSE cards that won't work. If you don't want to defend, just click anywhere on the screen to let the attack be successful. When you hold your mouse over the DEFENSE card, you will see a list of the types of attacks which it defends against. If the DEFENSE card does not list the type of attack, it may not be used as a defense. SPECIAL: To play a special, simply click on the card. SPECIAL cards allow you to draw and play twice more before ending your turn. ENVIRONMENT: Play this card into your garden just as you would a PLANT by clicking on and dragging it. This card remains in the garden for the remainder of the game and protects the entire garden against certain ATTACK and DISASTER cards. BUG EATER: Play this card into your garden just as you would a PLANT or ENVIRONMENT by clicking on and dragging it. The card acts as a PLANT card as it is part of a set of two and it may be attacked by non-insect ATTACK cards. When a neighbor has both cards, the BUG EATER like other plant sets may no longer be attacked. Even when a neighbor has just one BUG EATER in his garden, the BUG EATER protects that neighbor's entire garden from all insect ATTACK cards. VICTORY: Once all the cards have been played, the neighbor with the most points wins. Sets of two are worth one point, sets of three are worth two points, and sets of four are worth three points. ================================================================= Internet Play ================================================================= To setup a multi-player game via the Internet, each person who wishes to play needs to have access to the Internet through an Internet Service Provider. To setup a Green Thumb Cards network game, one player must setup his or her machine as a Server to which the other players connect. Dealer Setup ------------ To begin, log on to the Internet, run GTC, and let your friends know that you are going to be the dealer. From the main screen click on the deal button, then click on the <> button. Toggle the network buttons for each Internet opponent you have. Then press the <> button to make your computer ready to receive the Internet connections. GTC will automatically start once all the other players have logged on. In order for other players to connect to your machine, they will need to know your IP Address (four numbers separated by periods). You can get your IP address by clicking on the <> button at the bottom of the Advanced Deal window. When you click on this button (and you are online), your IP Address will be displayed at the bottom of the window. The <> button will then disappear, and your IP address will be visible at the bottom of this window until you shut down Green Thumb Cards. Once you have your IP Address, you will need to distribute it to the people you wish to play with. You can do this via email, IRC (Internet Relay Chat), or by calling them on the phone. It is important to remember that your IP address may be dynamically assigned to you by your Internet Service Provider each time you login. This means that your address may be different every time you connect, so please keep this in mind if you are playing GTC as a Dealer as you must provide your friends with this address for them to connect to your computer. At times your Internet Provider may not allow you to be the GTC server. Change roles and have your friend be the server if he or she does not get through after a few tries. (Don't forget to start the server BEFORE they try to connect.) The easiest way to communicate your IP address is to cut and paste it into an e-mail or an IRC. Player Setup ------------ To begin, log on to the Internet, run GTC, and get the dealer's IP address. Usually players will get this number via e-mail or IRC (Internet Relay Chat). If the dealer does not know his IP address see Dealer Setup to find out where it is displayed in GTC. Click on <>, then enter the dealer's address. If the dealer has a permanent address, you will probably want to save the address for easy access by clicking on the <> button after you've typed it in. Once the dealer's address is entered, click on connect and wait for the game to begin. The game will not start until all players have connected to the dealer's machine, so it may take a few seconds before you receive a response. Chat Window ----------- While you are playing a game of Green Thumb Cards with your friends, you will often wish to communicate with them. You can do this by opening the Chat Window, which allows you to send messages to everyone else playing the game (computer players excepted, of course). To bring up the Chat Window, you can click on one of the player's signposts (not your own!), or just start typing. When you do this, a window will appear with a box at the bottom that allows you to type text. When you press [enter] your text will be transmitted to the other players, prefixed with your name so everyone knows who sent the message. Once you open the window you may leave it open for the duration of the game, although when running in 640x480 you may find that it gets in the way! At higher resolutions, though, you have enough screen real-estate where this isn't a problem. The Chat Window can be resized by dragging the lower-right corner of the window with the mouse. You can close the Chat Window by clicking on the close button in the upper right hand corner of the window.